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SOL: Exodus

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SOL: Exodus
Developer(s)Seamless Entertainment
Publisher(s)Seamless Entertainment
Headup Games (Germany)
Designer(s)Chris Stockman, Dan Magaha, Ben Rosendahl
EngineUnreal Engine 3
Platform(s)PC
ReleaseJanuary 25, 2012[1]
Genre(s)Space combat simulator
Mode(s)Single player

SOL: Exodus is the first episode in a series of space combat simulator games by Bit Plantes Games (formerly Seamless Entertainment),[2] an independent game developer located in Austin, Texas, released on January 25, 2012.[1] Two episodes, The Battle of Sol and The Fleets of Sol were released in 2015.

Gameplay

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The game is set in the Solar System, and features both dogfighting and battles with capital ships.[3] The game is described by the designers as being in the spirit of older space combat simulators such as Wing Commander, FreeSpace, Descent and Star Wars: X-Wing.[3][4]

Reception

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Aggregate review site Metacritic scores SOL: Exodus 57/100, indicating "mixed or average reviews".[5]

References

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  1. ^ a b "Twitter Status". Seamless Entertainment. 2012. Retrieved January 20, 2012.
  2. ^ Bit Plantes Games at ogdb.eu
  3. ^ a b Magaha, Dan (July 20, 2011). "Seamless Entertainment Announces New Space Combat Game, SOL: Exodus". Retrieved July 23, 2011.
  4. ^ Kuchera, Ben (July 21, 2011). "Miss Wing Commander? SOL: Exodus is a return to space combat". Ars Technica. Retrieved July 23, 2011.
  5. ^ a b "SOL: Exodus (PC)". Metacritic. Retrieved March 25, 2023.
  6. ^ "SOL: Exodus review". Destructoid. February 17, 2012. Retrieved March 25, 2023.
  7. ^ "Sol: Exodus Review". IGN. January 27, 2012. Retrieved March 25, 2023.
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